![]() ![]() ![]() We’re all going to have to have a serious talk about the algorithm and it invading our brains at some point, but today we’re chatting about vidja games. Forever Entertainment, to their credit, seems fairly confident about this next game, as I’ve been getting targeted ads for it on Reddit for months now. The tactical wanzer combat is deeply engrossing and the customization for both combat and defense was essential to keeping players hooked for hours at a time. Fans, therefore, were eager to see what would happen with this sequel. There hadn’t been any work done to the second game in the Front Mission series since its release on the Playstation back in 1997. ![]() With the next iteration, Front Mission 2: Remake, Forever Entertainment had less of a blueprint with which to work. I’m not trying to undersell what went into the 1st Remake ports, but there was a good framework. Square Enix had already done the heavy lifting with adding a lot of additional content, such as the updated graphics and secondary story line, so then polishing it and adding it to the current generation of consoles was a more fluid progression. Plus, the already existing updates to the original Super Famicom title made for successive stepping stones in bringing this port about. While there had been the DS version of Front Mission years ago, many people never experienced the series in any real capacity. When Forever Entertainment released Front Mission 1st: Remake last year, it was a great exercise in a publisher bringing a series to the West in a new light. ![]()
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